Time Wars

Base’s, Buildings, Resources and Upgrades.

In the unmeasurable space of Time, landowners are bestowed with the capability to enhance their territories through strategic development and maintenance of Ship Stations, weapon/armor stations, and more.

Initial Investment and Resources

Upon acquiring land, owners will find up to 4 buildings on their Time Base’s. These slots may house a variety of elements, from resources waiting to be harvested to unique points of interest that can significantly affect gameplay. The initial development of these nodes requires an investment using Power Tonics and/or other resources, setting the stage for future enhancements.

Upgrade Mechanics

Upgrades play a huge role in the stats of your Base and ships, and the amount of fees your base or base’s earn. By investing resources and Time or TTT tokens, landowners can elevate the level of their buildings.

  • Resource Contribution: Upgrades demand a combination of specific resources and Time/TTT tokens, with the required amounts scaling with each level.

Incentives for Active Engagement

The incentive structure for Base building and resource upgrades is meticulously crafted to reward landowners for their investment and management efforts.

  • Increased Output: Upgrading buildings results in higher resource yields, directly benefiting the owner and attracting more players to harvest, thus generating tax income.

  • Access to Rare Resources: Higher-level buildings have the potential to produce rare resources depending on what other traits are on the Base, adding a layer of exclusivity and value to the land found only be heroes.

  • Experience Points: Base owners earn experience points for performing upgrades, fostering a sense of progression and achievement. Experience points provide on chain claimable $Time once a level is reached.

  • Random Events: The act of leveling up can trigger random events, introducing unexpected twists and opportunities for landowners to explore and capitalize on.

Buildings and Infrastructure

The Base’s of Time are dotted with various buildings and infrastructure, each offering unique benefits and opportunities for Base owners and adventurers alike. These structures range from resource-generating buildings to strategic outposts and cultural landmarks, all contributing to the richness of the game's ecosystem. Below is an overview of each building type, outlining their purpose, activation costs, leveling requirements, upkeep costs, and other relevant details.

Apothecary

  • Activation Cost: 1 Power Tonic + 10 $Time - 1000 TTT

  • Leveling Requirements: TBA

  • Upkeep Costs: TBA

  • Slots Per Level: 10

  • Taxes: 50% goes to Apothecary Holders 50% goes to platform rewards

  • Special Abilities: Each upgrad provides 1 staking spot for Tata’s Tonics – If Tata’s Tonic is staked resource costs reduce by 2%

Chemical Plant

  • Activation Cost: 1 Power Tonic + 10 $Time - 1000 TTT

  • Leveling Requirements: TBA

  • Upkeep Costs: TBA

  • Slots Per Level: 10

  • Taxes: 50% goes to Chemical Plant Holders 50% goes to platform rewards

  • Special Abilities: Provides a in game way to earn $Warp.

Star Port

  • Activation Cost: 1 Power Tonic + 10 $Time - 1000 TTT

  • Leveling Requirements: TBA

  • Upkeep Costs: TBA

  • Slots Per Level: 10

  • Taxes: 50% goes to Star Port Holders 50% goes to platform rewards

  • Special Abilities: Each Upgrade will allow the combination of higher tier components.

Airfield

  • Activation Cost: 1 Power Tonic + 10 $Time - 1000 TTT

  • Leveling Requirements: TBA

  • Upkeep Costs: TBA

  • Slots Per Level: 10

  • Taxes: 50% goes to Airfield Holders 50% goes to platform rewards

  • Special Abilities: Each Upgrade to the airfield provides 1 “worker” to repair ships.

Bunker

  • Activation Cost: 1 Power Tonic + 10 $Time - 1000 TTT

  • Leveling Requirements: TBA

  • Upkeep Costs: TBA

  • Slots Per Level: 10

  • Taxes: 50% goes to Bunker Holders 50% goes to platform rewards

  • Special Abilities: Each Upgrade provides 1 staking slot for a Time Troop or Time Commander, If a Troop or Commander is staked in that spot. Rewards for Airfields will be increase by 2% per upgrade.

Castle

  • Activation Cost: 10 Power Tonic + 100 $Time – 10,000 TTT

  • Leveling Requirements: no levels

  • Slots Per Level: 3

  • Special Abilities: The Castle is used to stake Animated Time Gods, Animated Guardians, or Animated 102s to earn Time War platform fees. Each slot will get 33.3% of 1 whole distribution to each of the 45 Castle nfts in the Time Base collection

WarShip

  • Activation Cost: 5 Power Tonic + 50 $Time – 5,000 TTT

  • Leveling Requirements: TBA

  • Slots Per Level: 10

  • Taxes: 50% goes to Bunker Holders 50% goes to platform rewards

  • Special Abilities: War Ships will be used by staking Tata’s Guardians to provide extra stats to your base’s to defend from attacks.

Portal

  • Activation Cost: 50 Power Tonic + 1,000 $Time – 500000 TTT

  • Leveling Requirements: TBA

  • Upkeep Costs: TBA

  • Ryoshi Types Stakable: TBA

  • Slots Per Level: TBA

  • Taxes: 25% goes to Bunker Holders 50% goes to platform rewards

  • Special Abilities: Offers fast travel options across the map, for a fee. Owners can earn from those who use the portals. Portal owners hyper jump for free. Abandoned Portals earn 25% of portal fees

Laboratory

  • Activation Cost: 5 Power Tonic + 50 $Time – 5,000 TTT

  • Leveling Requirements: TBA

  • Slots Per Level: 10

  • Taxes: 50% goes to Lab Holders 50% goes to platform rewards

  • Special Abilities: A hub for creating goods and resources. May offer bonuses or reduced fees for trade transactions conducted within its premises.

Meteorites

  • Activation Cost: None

  • Leveling Requirements: None

  • Special Abilities: User will be able to mine Stardust from meteorites.

Component Slots

  • Activation Cost: 1 Power Tonic + 10 $Time – 1,000 TTT

  • Leveling Requirements: TBA

  • Upkeep Costs: TBA

  • Slots Per Level: TBA

  • Taxes: 100% goes to platform rewards

  • Special Abilities: A place to stake a component of the proper type to defend Time Base’s From ship attacks

Resource/ Item Traits

  • Activation Cost: TBA

  • Leveling Requirements: TBA

  • Upkeep Costs: TBA

  • Slots Per Level: TBA

  • Taxes: TBA

  • Special Abilities: These traits and items will find a use as Time Wars web3 game progresses into the future.

Planet and Ship traits

  • Activation Cost: FREE

  • Leveling Requirements: TBA

  • Upkeep Costs: TBA

  • Taxes: TBA

  • Special Abilities: These traits will fill a free slot of a Ship in your defense or a Planet in your Base.

Legendary Base's

Kall Gate

Kall Gate serves as the central hub for the entire game world, a bustling marketplace and meeting place for Time Gods, Time Reavers, and Base owners alike. It is from here that all resource harvesting expeditions begin, and players without their own land will find themselves starting their adventures from this point.

  • Activation Costs & Leveling Requirements: Activation of specific functionalities with Kall Gates, such as special marketplaces or quest hubs, will be unlocked by all individual players, not the land owner.

  • Taxes & Special Abilities: Landowner receives a portion of the upkeep as taxes from all stakers.

Mel Reactor

The Mel Reactor is the first WARP mining rigs known to man. Mel Reactors will allow players to use there ships starting from Level 1 advancing through the ages.

  • Activation Costs & Leveling Requirements: Level 1 is free each level afterwards increases in increments of 1000 Time tokens or 100,000 TTT tokens.

  • Staking Slots: Generates Warp to be used in battles or crafting.

  • Taxes & Special Abilities: Mel Reactor will not be activated by owner, everyone will have a Mel reactor to upgrade for WARP tokens, 75% of the fees generated from Mel Reactors in game will go to staked Mel Reactor NFTs

Last updated